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Case study · Arcade game

Binxi Cat

One tap, total destruction. A pixel cat with a philosophy — everything falls — wrapped in a daily challenge, streaks, and a reason to come back tomorrow.

The idea

A one-thumb arcade game built around a single, universally understood truth: cats knock things off shelves. Tap, and Binxi swats whatever drifts into reach. The whole game is legible in one second — the depth is in the timing, the daily challenge, and the cat's attitude.

The approach

The hard part of a casual game isn't the first tap — it's the second day. Binxi wraps the core loop in the things that bring people back: a shared Daily run everyone plays, stackable daily tasks, streaks that unlock cosmetics, and a result screen engineered to be screenshotted.

Binxi himself does a lot of the work. His running commentary gives each score a voice, so a wipeout is funny instead of frustrating and a new best feels like a bit shared with a friend.

What we built

A native iOS game in Swift and SpriteKit: one-tap gameplay across difficulties, a daily challenge, a level-based journey, daily tasks and streaks, unlockable characters and cosmetics, and share cards built for the result moment.

Contact

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